Coh mods new steam version
![coh mods new steam version coh mods new steam version](https://cdn.cloudflare.steamstatic.com/steam/apps/342370/header_292x136.jpg)
Rotation rate from 38 to 32 (equivalent to Panzer4) Therefore, making the trade-off between accuracy and mobility more pronounced. To give the Cromwell a proper trade off for its highly-mobility we are reducing its moving accuracy to that of other tanks of the same class. To reduce Cromwell crushing ability, we are are reducing its rotation rate while keeping its higher-than-average mobility by compensating with increased turret rotation rate. We feel that the primary issue with the Cromwell is that due to its speed and rotation rate, it is able to crush models far too efficiently. (the ability will only be refunded if no shots were fired before moving) Reload time between shots reduced from 2.5 seconds to 2 seconds Ready aim time reduced from 2 seconds to 1.5 seconds (improves responsiveness) Unit has to be stationary to fire Treadshot At the same time, we are increasing the responsiveness of the ability to give UKF players that preserve their AEC with a reliable snare ability. To make the ability fire more reliably (i.e., without bugs), we are changing the nature of the ability such that the AEC has to be stationary to fire it. It is no longer possible to “tune-up” allied tanks with Emergency Warspeed We are also removing the ability of players to “tune up” the tanks of their teammates with the ability.Īcceleration modifier reduced from +60% to +30% This comes in contrast with the free-to-use nature of the ability. We feel that the ability bestows far too powerful mobility bonuses to the already highly-mobile roster of the British faction.
Coh mods new steam version upgrade#
(The upgrade now only awards accuracy/sight bonuses, which is more than OK for the price) Removed stealth detection bonuses from the upgrade Removed veterancy gain bonuses from the upgrade In particular, the experience gain modifier distorts the veterancy gain rate of the affected tanks. We feel that the ability's cost vs value is out of balance. Mark Target now also increases penetration and accuracy to 25% Reduce Mark Target damage from +50% to +25% Increase Command Point requirements from 10 to 11 We also feel the CP cost is not in line with its value. Given that this ability also compounds performance in team games, we are enacting some preliminary changes to the Command Panther. This is primarily because of the +50% damage bonus that the Mark Target ability bestows on and designated target. We feel the Command Panther is it too powerful of a unit on its own, giving it the feel of a "one-tank-army". Increased recharge time between shermans to from 36 seconds to 2:30 minutes Moreover, longer recharge time between Sherman will prevent players from spamming Shemans when the Command Point requirements become met. To prevent players from over-relying on Sherman call-ins, we are increasing the dispatch time between successive Shermans to encourage players to choose between tech or call-in tanks.
Coh mods new steam version mod#
Until the conclusion of the balance mod iteration cycle, we will try to come up with an interesting, but balanced Vet1 ability.
![coh mods new steam version coh mods new steam version](https://www.gry-online.pl/galeria/Html/Pliki/252068349.jpg)
Vet 1 now increases suppression by 10% (to partially cancel out lower base suppression) Setup time from 2 to 3 (other MGs have 3)ĭamage reduced from 4 to 3 (the DPS of the Maxim remains the same) To further help prevent spamming of this unit, we are increasing the reinforcement cost of the original crew to match the reinforcement cost of Conscripts.Īrc of fire increased from 60 degrees to 90 degrees (other MGs have 120 degrees) To further bring the Maxim in line with other MGs, we are removing sprint which allows MGs to escape unfavorable engagements to easily and are also increasing the setup time to other MG levels. The Maxim will however retain the following benefits over other MG teams: In order to remove this dominate meta while not further devaluing the Maxim’s as a support weapon, we are increasing the arc of the Maxim MG and reducing its suppression performance. We find that the dominant Soviet “Maxim-spam” strategy is far too effective compared to the effort required to pull it off. Please Subscribe to the mod on the Steam Workshop, play a ton of it, and give us your feedback in our GCS-BP Feedback Thread. Therefore, the more testing and feedback we get regrading the proposed changes the better. The changes outlined in this preview are meant to be as minimalistic as possible while identifying and addressing the primary cause of the problems discussed.Īlthough the solutions put forward in this mod will attempt to be finalized in time for the tournament, if strong contention exists with the proposed changes or existing or new problems remain, the iteration period will continue until all issues are resolved. The GCS Balance Preview is designed to eliminate some specific, overly dominate meta identified by top players in the community.